Enuma Elish
Enuma Elish Ур. 33 Физическое / Отрицательное
[KNOCKBACK TEST] Lv. 33 - test level, not for players.
Server: knockback 600 units, speed 300, flight time 1000 ms, fall yes; the target cannot act for 1 sec (knockdown effect).

Expected result:
- the target flies 600 units away from the caster in 1.00 sec: the 3rd parameter is the flight time in ms, it overrides the speed;
- falls on the hit (FlyType 7, Knock_Down);
- lands right when the knockdown effect (1 sec) ends: practically no lying, then stands up (Knock_Down_Standup);

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.
In English
Enuma Elish
Потребляет
78 MP
Время перезарядки
2 секунды
Время действия
1 секунда
Можно использовать на Олимпиаде
Да
Атрибут
Святость 20
Трейт
trait_knockdown
Дальность применения
70 (400)
Inflicts physical damage on enemies in front with the mighty Sword of Creation. Power: 4666.
Interrupts spells and knocks back enemies.
Target cancel is possible.

Power increases upon the consumption of up to 5 souls.
Over-hit and Critical hit are possible.
[KNOCKBACK TEST] Lv. 2 - test level, not for players.
Server: knockback 300 units, speed 300, flight time not set, fall yes; the target cannot act for 1 sec (knockdown effect).

Expected result:
- the target flies 300 units away from the caster at speed 300: about 1.00 sec (distance / speed);
- falls on the hit (FlyType 7, Knock_Down);
- lands right when the knockdown effect (1 sec) ends: practically no lying, then stands up (Knock_Down_Standup);

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.
[KNOCKBACK TEST] Lv. 3 - test level, not for players.
Server: knockback 400 units, speed 300, flight time not set, fall yes; the target cannot act for 1 sec (knockdown effect).

Expected result:
- the target flies 400 units away from the caster at speed 300: about 1.33 sec (distance / speed);
- falls on the hit (FlyType 7, Knock_Down);
- the knockdown effect (1 sec) ends before landing (1.33 sec): the server lets the target act while it still flies;

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.
[KNOCKBACK TEST] Lv. 4 - test level, not for players.
Server: knockback 500 units, speed 300, flight time not set, fall yes; the target cannot act for 1 sec (knockdown effect).

Expected result:
- the target flies 500 units away from the caster at speed 300: about 1.67 sec (distance / speed);
- falls on the hit (FlyType 7, Knock_Down);
- the knockdown effect (1 sec) ends before landing (1.67 sec): the server lets the target act while it still flies;

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.
[KNOCKBACK TEST] Lv. 5 - test level, not for players.
Server: knockback 600 units, speed 300, flight time not set, fall yes; the target cannot act for 1 sec (knockdown effect).

Expected result:
- the target flies 600 units away from the caster at speed 300: about 2.00 sec (distance / speed);
- falls on the hit (FlyType 7, Knock_Down);
- the knockdown effect (1 sec) ends before landing (2.00 sec): the server lets the target act while it still flies;

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.
[KNOCKBACK TEST] Lv. 6 - test level, not for players.
Server: knockback 700 units, speed 300, flight time not set, fall yes; the target cannot act for 1 sec (knockdown effect).

Expected result:
- the target flies 700 units away from the caster at speed 300: about 2.33 sec (distance / speed);
- falls on the hit (FlyType 7, Knock_Down);
- the knockdown effect (1 sec) ends before landing (2.33 sec): the server lets the target act while it still flies;

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.
[KNOCKBACK TEST] Lv. 7 - test level, not for players.
Server: knockback 800 units, speed 300, flight time not set, fall yes; the target cannot act for 1 sec (knockdown effect).

Expected result:
- the target flies 800 units away from the caster at speed 300: about 2.67 sec (distance / speed);
- falls on the hit (FlyType 7, Knock_Down);
- the knockdown effect (1 sec) ends before landing (2.67 sec): the server lets the target act while it still flies;

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.
[KNOCKBACK TEST] Lv. 8 - test level, not for players.
Server: knockback 900 units, speed 300, flight time not set, fall yes; the target cannot act for 1 sec (knockdown effect).

Expected result:
- the target flies 900 units away from the caster at speed 300: about 3.00 sec (distance / speed);
- falls on the hit (FlyType 7, Knock_Down);
- the knockdown effect (1 sec) ends before landing (3.00 sec): the server lets the target act while it still flies;

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.
[KNOCKBACK TEST] Lv. 9 - test level, not for players.
Server: knockback 1000 units, speed 300, flight time not set, fall yes; the target cannot act for 1 sec (knockdown effect).

Expected result:
- the target flies 1000 units away from the caster at speed 300: about 3.33 sec (distance / speed);
- falls on the hit (FlyType 7, Knock_Down);
- the knockdown effect (1 sec) ends before landing (3.33 sec): the server lets the target act while it still flies;

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.
[KNOCKBACK TEST] Lv. 10 - test level, not for players.
Server: knockback 1100 units, speed 300, flight time not set, fall yes; the target cannot act for 1 sec (knockdown effect).

Expected result:
- the target flies 1100 units away from the caster at speed 300: about 3.67 sec (distance / speed);
- falls on the hit (FlyType 7, Knock_Down);
- the knockdown effect (1 sec) ends before landing (3.67 sec): the server lets the target act while it still flies;

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.
[KNOCKBACK TEST] Lv. 11 - test level, not for players.
Server: knockback 1200 units, speed 300, flight time not set, fall yes; the target cannot act for 1 sec (knockdown effect).

Expected result:
- the target flies 1200 units away from the caster at speed 300: about 4.00 sec (distance / speed);
- falls on the hit (FlyType 7, Knock_Down);
- the knockdown effect (1 sec) ends before landing (4.00 sec): the server lets the target act while it still flies;

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.
[KNOCKBACK TEST] Lv. 12 - test level, not for players.
Server: knockback 1300 units, speed 300, flight time not set, fall yes; the target cannot act for 1 sec (knockdown effect).

Expected result:
- the target flies 1300 units away from the caster at speed 300: about 4.33 sec (distance / speed);
- falls on the hit (FlyType 7, Knock_Down);
- the knockdown effect (1 sec) ends before landing (4.33 sec): the server lets the target act while it still flies;

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.
[KNOCKBACK TEST] Lv. 13 - test level, not for players.
Server: knockback 1400 units, speed 300, flight time not set, fall yes; the target cannot act for 1 sec (knockdown effect).

Expected result:
- the target flies 1400 units away from the caster at speed 300: about 4.67 sec (distance / speed);
- falls on the hit (FlyType 7, Knock_Down);
- the knockdown effect (1 sec) ends before landing (4.67 sec): the server lets the target act while it still flies;

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.
[KNOCKBACK TEST] Lv. 14 - test level, not for players.
Server: knockback 1500 units, speed 300, flight time not set, fall yes; the target cannot act for 1 sec (knockdown effect).

Expected result:
- the target flies 1500 units away from the caster at speed 300: about 5.00 sec (distance / speed);
- falls on the hit (FlyType 7, Knock_Down);
- the knockdown effect (1 sec) ends before landing (5.00 sec): the server lets the target act while it still flies;

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.
[KNOCKBACK TEST] Lv. 15 - test level, not for players.
Server: knockback 1600 units, speed 300, flight time not set, fall yes; the target cannot act for 1 sec (knockdown effect).

Expected result:
- the target flies 1600 units away from the caster at speed 300: about 5.33 sec (distance / speed);
- falls on the hit (FlyType 7, Knock_Down);
- the knockdown effect (1 sec) ends before landing (5.33 sec): the server lets the target act while it still flies;

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.
[KNOCKBACK TEST] Lv. 21 - test level, not for players.
Server: knockback 600 units, speed 0, flight time not set, fall yes; the target cannot act for 1 sec (knockdown effect).

Expected result:
- no speed and no flight time from the server: the client uses speed 300, about 2.00 sec;
- falls on the hit (FlyType 7, Knock_Down);
- the knockdown effect (1 sec) ends before landing (2.00 sec): the server lets the target act while it still flies;

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.
[KNOCKBACK TEST] Lv. 22 - test level, not for players.
Server: knockback 600 units, speed 150, flight time not set, fall yes; the target cannot act for 1 sec (knockdown effect).

Expected result:
- the target flies 600 units away from the caster at speed 150: about 4.00 sec (distance / speed);
- falls on the hit (FlyType 7, Knock_Down);
- the knockdown effect (1 sec) ends before landing (4.00 sec): the server lets the target act while it still flies;

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.
[KNOCKBACK TEST] Lv. 23 - test level, not for players.
Server: knockback 600 units, speed 600, flight time not set, fall yes; the target cannot act for 1 sec (knockdown effect).

Expected result:
- the target flies 600 units away from the caster at speed 600: about 1.00 sec (distance / speed);
- falls on the hit (FlyType 7, Knock_Down);
- lands right when the knockdown effect (1 sec) ends: practically no lying, then stands up (Knock_Down_Standup);

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.
[KNOCKBACK TEST] Lv. 24 - test level, not for players.
Server: knockback 600 units, speed 1200, flight time not set, fall yes; the target cannot act for 1 sec (knockdown effect).

Expected result:
- the target flies 600 units away from the caster at speed 1200: about 0.50 sec (distance / speed);
- falls on the hit (FlyType 7, Knock_Down);
- lies about 0.50 sec after landing (Knock_Down_Wait) - until the knockdown effect ends, 1 sec after the hit - then stands up (Knock_Down_Standup);

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.
[KNOCKBACK TEST] Lv. 31 - test level, not for players.
Server: knockback 600 units, speed 300, flight time 100 ms, fall yes; the target cannot act for 1 sec (knockdown effect).

Expected result:
- the target flies 600 units away from the caster in 0.10 sec: the 3rd parameter is the flight time in ms, it overrides the speed;
- falls on the hit (FlyType 7, Knock_Down);
- lies about 0.90 sec after landing (Knock_Down_Wait) - until the knockdown effect ends, 1 sec after the hit - then stands up (Knock_Down_Standup);

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.
[KNOCKBACK TEST] Lv. 32 - test level, not for players.
Server: knockback 600 units, speed 300, flight time 500 ms, fall yes; the target cannot act for 1 sec (knockdown effect).

Expected result:
- the target flies 600 units away from the caster in 0.50 sec: the 3rd parameter is the flight time in ms, it overrides the speed;
- falls on the hit (FlyType 7, Knock_Down);
- lies about 0.50 sec after landing (Knock_Down_Wait) - until the knockdown effect ends, 1 sec after the hit - then stands up (Knock_Down_Standup);

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.
[KNOCKBACK TEST] Lv. 33 - test level, not for players.
Server: knockback 600 units, speed 300, flight time 1000 ms, fall yes; the target cannot act for 1 sec (knockdown effect).

Expected result:
- the target flies 600 units away from the caster in 1.00 sec: the 3rd parameter is the flight time in ms, it overrides the speed;
- falls on the hit (FlyType 7, Knock_Down);
- lands right when the knockdown effect (1 sec) ends: practically no lying, then stands up (Knock_Down_Standup);

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.
[KNOCKBACK TEST] Lv. 34 - test level, not for players.
Server: knockback 600 units, speed 300, flight time 3000 ms, fall yes; the target cannot act for 1 sec (knockdown effect).

Expected result:
- the target flies 600 units away from the caster in 3.00 sec: the 3rd parameter is the flight time in ms, it overrides the speed;
- falls on the hit (FlyType 7, Knock_Down);
- the knockdown effect (1 sec) ends before landing (3.00 sec): the server lets the target act while it still flies;

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.
[KNOCKBACK TEST] Lv. 41 - test level, not for players.
Server: knockback 600 units, speed 300, flight time not set, fall no; the target cannot act for 1 sec (knockdown effect).

Expected result:
- the target flies 600 units away from the caster at speed 300: about 2.00 sec (distance / speed);
- knockback without falling (FlyType 4): Knock_Back animation, no lying; the target still cannot act for 1 sec;

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.
[KNOCKBACK TEST] Lv. 42 - test level, not for players.
Server: knockback 600 units, speed 300, flight time not set, fall yes; the target cannot act for 3 sec (knockdown effect).

Expected result:
- the target flies 600 units away from the caster at speed 300: about 2.00 sec (distance / speed);
- falls on the hit (FlyType 7, Knock_Down);
- lies about 1.00 sec after landing (Knock_Down_Wait) - until the knockdown effect ends, 3 sec after the hit - then stands up (Knock_Down_Standup);

Test values: Power 10, Reuse 2 sec. The real skill is Lv. 1.