...after escaping with the stolen blueprints, Doctor Chaos made his way to the ancient laboratory of the giants. He found it in ruins — many of the old golems, once created to maintain the facility, were deactivated or destroyed. Undeterred, Chaos set to work, gradually restoring the laboratory and repurposing it for his experiments.
Basics
The Masterwork team continues to rework locations to diversify your gaming experience.
The Archaic Laboratory in the lands of Schuttgart has undergone a quality update,
introducing unique mechanics and a complete overhaul of the raid boss
Doctor Chaos Kaeldor
Lv. 74
battle.
The location is designed to accommodate various party compositions. The monsters outside are suited for solo players, while smaller rooms cater to smaller or incomplete groups. The main halls of the laboratory are intended for full parties. Monsters have enhanced stats and have learned to use skills during combat.
The battle with the raid boss is non-trivial. You will have to comprehend mechanics and skills to win. We wish players to study everything independently. A detailed description of the boss battle will appear after the content release.
Unique mechanics
Elite monsters
In the 5th Masterwork season, we added a gradation of monsters by difficulty into the game:
|
|
Ordinary monster type. |
|
|
Have advanced intelligence and skill set, both attacking and strengthening surrounding monsters. They have increased attack and defence stats, resistance to various debuffs, and invulnerability to lethal attacks. |
|
|
It's a stronger version of an Elite monster. Have a unique name and can be rarely found in locations. |
|
|
An extremely strong monster, it is immune to a number of control abilities. |
Reworked locations in the lands of Schuttgart populated by Elite monsters and designed for groups of players of any composition and quality of equipment. A large amount of experience for killing, valuable drop/spoil and increased experience rates in a group create excellent conditions for gathering random groups to farm in the Archaic Laboratory.
Guardian of Doctor Chaos
A Unique Monster may randomly appear in the small rooms near the main halls of the Ancient Laboratory:
Guardian of Doctor Chaos Lv. 65
| HP | 240 000 | MP | 3 885 |
| P. Atk. | 3 326 | M. Atk. | 1 525 |
| P. Def. | 1 315 | M. Def. | 632 |
| Exp | 870 350 | SP | 110 000 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
No more than three Guardians can exist at a time. Respawn time is from 45 to 75 minutes.
Chaos Transmuter
A new device has been installed in the three large halls of the Ancient Laboratory -
Chaos Transmuter
.
Killing monsters in the hall increases the Transmuter's charge level, the progress is displayed in the device's title and during dialogue with it. The number of monsters required for charging may change during the season.
A fully charged Transmuter allows you to activate different modes that change the type of monsters in the room:
- Mode: Heavy Module Activation — greatly increases the strength of monsters in the hall and increases the loot value
- Mode: Reserve Activation — significantly increases the number of monsters in the hall
In addition to the standard Modes, "pirate" Protocols are available for activation. Only two can be activated simultaneously - the Resonance for strengthening characters and one of the two Protocols that weaken monsters.
- System Resonance Lv. 1 — The operation of an experimental circuit, enhancing objects within the area of effect.
- Protocol: Disintegration Lv. 1 — An experimental protocol by Pavel designed to weaken defensive systems.
- Protocol: Weakening Lv. 1 — An experimental protocol by Pavel designed to lower the combat potential of entities.
You will need specific items to activate the protocols, which can be obtained by hunting monsters in the
Laboratory halls or purchased from NPC
Gutenhagen Collector
:
Pay attention!
Special Modes are only active while the Transmuter remains charged. Once the charge level reaches zero, all Modes and Protocols will be deactivated.
To reactivate special Modes and Protocols, you must charge the Transmuter to 100%.
Related missions
| Mission | Reward |
|---|---|
|
Archaic Laboratory: Courtyard (Lv. 58~66) Weekly Kill 750 monsters in the location: Archaic Laboratory to complete this mission |
Ivory Coin
NG
Foundation
x75 Personal Greater Healing Potion NG Foundation x50 Personal Greater CP Potion NG Foundation x50 Sweet Fruit Cocktail Physical Buffs NG x1 Fresh Fruit Cocktail Magical Buffs NG x1 Box with Rune of EXP & SP +30% for ALL Levels 60 minutes NG x1 Starstone Shard NG x100 Fame Point NG x500 |
|
Archaic Laboratory: Reserves (Lv. 58~69) Weekly Kill 600 monsters in the location: Archaic Laboratory to complete this mission |
Personal Greater Healing Potion
NG
Foundation
x10 Personal Greater CP Potion NG Foundation x10 Starstone Shard NG x25 Fame Point NG x75 |
|
Archaic Laboratory: Heavy Modules (Lv. 58~69) Weekly Kill 250 monsters in the location: Archaic Laboratory to complete this mission |
Personal Greater Healing Potion
NG
Foundation
x15 Personal Greater CP Potion NG Foundation x15 Starstone Shard NG x30 Fame Point NG x75 |
|
Archaic Laboratory: Inner (Lv. 58~69) Weekly Kill 280 monsters in the location: Archaic Laboratory to complete this mission |
Personal Greater Healing Potion
NG
Foundation
x15 Personal Greater CP Potion NG Foundation x15 Starstone Shard NG x25 Fame Point NG x75 |
Gutenhagen store
You can exchange
Starstone Shard
NG
received for completing the mission with NPC
Gutenhagen Collector
for useful items:
Items
Required
Required
Required
Required
Required
Required
Monsters
Outer courtyard
| HP | 3 500 | MP | 3 885 |
| P. Atk. | 1 179 | M. Atk. | 507 |
| P. Def. | 352 | M. Def. | 312 |
| Exp | 5 075 | SP | 507 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
Defective Gatherer Golem Lv. 61
| HP | 3 500 | MP | 3 885 |
| P. Atk. | 1 199 | M. Atk. | 507 |
| P. Def. | 352 | M. Def. | 312 |
| Exp | 5 075 | SP | 507 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
| HP | 3 640 | MP | 3 885 |
| P. Atk. | 1 221 | M. Atk. | 541 |
| P. Def. | 363 | M. Def. | 259 |
| Exp | 5 278 | SP | 528 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
Defective Operator Golem Lv. 62
| HP | 3 640 | MP | 3 885 |
| P. Atk. | 1 241 | M. Atk. | 541 |
| P. Def. | 363 | M. Def. | 322 |
| Exp | 5 278 | SP | 528 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
| HP | 3 800 | MP | 3 885 |
| P. Atk. | 1 275 | M. Atk. | 548 |
| P. Def. | 366 | M. Def. | 260 |
| Exp | 5 510 | SP | 551 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
Small rooms and halls
| HP | 22 500 | MP | 3 885 |
| P. Atk. | 3 004 | M. Atk. | 778 |
| P. Def. | 834 | M. Def. | 649 |
| Exp | 60 747 | SP | 6 075 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
| HP | 22 500 | MP | 3 885 |
| P. Atk. | 3 033 | M. Atk. | 778 |
| P. Def. | 834 | M. Def. | 649 |
| Exp | 60 747 | SP | 6 075 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
| HP | 23 000 | MP | 3 885 |
| P. Atk. | 3 081 | M. Atk. | 788 |
| P. Def. | 840 | M. Def. | 653 |
| Exp | 62 099 | SP | 6 210 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
| HP | 23 500 | MP | 3 885 |
| P. Atk. | 2 950 | M. Atk. | 799 |
| P. Def. | 852 | M. Def. | 657 |
| Exp | 63 447 | SP | 6 345 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
| HP | 23 500 | MP | 3 885 |
| P. Atk. | 3 007 | M. Atk. | 799 |
| P. Def. | 852 | M. Def. | 657 |
| Exp | 63 447 | SP | 6 345 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
| HP | 24 000 | MP | 3 885 |
| P. Atk. | 3 049 | M. Atk. | 809 |
| P. Def. | 868 | M. Def. | 525 |
| Exp | 64 799 | SP | 6 480 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
Large halls
Servant Specialist Golem Lv. 63
| HP | 7 000 | MP | 3 885 |
| P. Atk. | 1 268 | M. Atk. | 788 |
| P. Def. | 375 | M. Def. | 332 |
| Exp | 14 053 | SP | 1 400 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
| HP | 7 000 | MP | 3 885 |
| P. Atk. | 1 311 | M. Atk. | 788 |
| P. Def. | 375 | M. Def. | 332 |
| Exp | 14 053 | SP | 1 400 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
| HP | 7 150 | MP | 3 885 |
| P. Atk. | 1 329 | M. Atk. | 799 |
| P. Def. | 393 | M. Def. | 352 |
| Exp | 14 298 | SP | 1 430 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
| HP | 7 300 | MP | 3 885 |
| P. Atk. | 1 362 | M. Atk. | 809 |
| P. Def. | 406 | M. Def. | 361 |
| Exp | 14 594 | SP | 1 460 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
Servant Supervisor Golem Lv. 65
| HP | 7 300 | MP | 3 885 |
| P. Atk. | 1 371 | M. Atk. | 809 |
| P. Def. | 406 | M. Def. | 361 |
| Exp | 14 594 | SP | 1 460 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
Mode: Reserve Activation
Stable Specialist Golem Lv. 63
| HP | 14 300 | MP | 3 885 |
| P. Atk. | 1 512 | M. Atk. | 788 |
| P. Def. | 375 | M. Def. | 332 |
| Exp | 28 577 | SP | 2 860 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
| HP | 14 300 | MP | 3 885 |
| P. Atk. | 1 547 | M. Atk. | 788 |
| P. Def. | 375 | M. Def. | 332 |
| Exp | 28 577 | SP | 2 860 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
| HP | 14 600 | MP | 3 885 |
| P. Atk. | 1 586 | M. Atk. | 799 |
| P. Def. | 393 | M. Def. | 352 |
| Exp | 29 196 | SP | 2 920 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
| HP | 14 600 | MP | 3 885 |
| P. Atk. | 1 599 | M. Atk. | 799 |
| P. Def. | 393 | M. Def. | 352 |
| Exp | 29 196 | SP | 2 920 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
Stable Supervisor Golem Lv. 65
| HP | 14 900 | MP | 3 885 |
| P. Atk. | 1 626 | M. Atk. | 809 |
| P. Def. | 406 | M. Def. | 361 |
| Exp | 29 799 | SP | 2 980 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
Mode: Heavy Module Activation
Enhanced Punisher Golem Lv. 63
| HP | 23 000 | MP | 3 885 |
| P. Atk. | 3 046 | M. Atk. | 788 |
| P. Def. | 831 | M. Def. | 653 |
| Exp | 66 239 | SP | 6 624 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
| HP | 23 500 | MP | 3 885 |
| P. Atk. | 3 143 | M. Atk. | 799 |
| P. Def. | 852 | M. Def. | 657 |
| Exp | 67 678 | SP | 6 768 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
Enhanced Protector Golem Lv. 64
| HP | 23 500 | MP | 3 885 |
| P. Atk. | 3 220 | M. Atk. | 799 |
| P. Def. | 852 | M. Def. | 657 |
| Exp | 67 678 | SP | 6 768 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
| HP | 24 000 | MP | 3 885 |
| P. Atk. | 3 304 | M. Atk. | 809 |
| P. Def. | 868 | M. Def. | 662 |
| Exp | 69 117 | SP | 6 912 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
| HP | 24 000 | MP | 3 885 |
| P. Atk. | 3 217 | M. Atk. | 809 |
| P. Def. | 868 | M. Def. | 662 |
| Exp | 69 117 | SP | 6 912 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
Enhanced Conqueror Golem Lv. 65
| HP | 24 000 | MP | 3 885 |
| P. Atk. | 3 317 | M. Atk. | 809 |
| P. Def. | 868 | M. Def. | 662 |
| Exp | 69 117 | SP | 6 912 |
| Attack Attribute | None | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |
Drop, Spoil, Skills
SA levelling
| 10 → 11 | 11 → 12 | 12 → 13 | 13 → 14 | 14 → 15 | 15 → 16 | 16 → 17 | 17 → 18 | |
|---|---|---|---|---|---|---|---|---|
|
Guardian of Doctor Chaos Lv. 65
|
0.5% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
|
Doctor Chaos Kaeldor
Lv. 74
|
100% | 100% | 15% | 0% | 0% | 0% | 0% | 0% |
Raid Boss
The battle with the raid boss is non-trivial. You will have to comprehend mechanics and skills to win. We wish players to study everything independently. A detailed description of the boss battle will appear after the content release.
The boss respawn time is 10 to 14 hours, strictly from 18:00 to 00:00 server time.
There is a chance that the boss will not appear every day.
A mighty golem was created by the mad professor Dr. Chaos using the starstone from the Pavel Ruins. Once a member of the Black Anvil Guild, Dr. Chaos was exiled after being caught stealing the guild leader's blueprints. Filled with hatred for the guild, he now seeks revenge. When he encounters wanderers, he attacks them, believing they are envoys of the Black Anvil Guild to catch him. His ultimate goal is to enslave the world.
| HP | 5 555 555 | MP | 22 200 |
| P. Atk. | 17 000 | M. Atk. | 21 784 |
| P. Def. | 2 321 | M. Def. | 2 171 |
| Exp | 8 460 420 | SP | 1 265 090 |
| Attack Attribute | Earth 30 | Defense Attribute | Fire 20, Water 20, Wind 20, Earth 20, Holy 20, Unholy 20 |