The desert climate led to a serious problem: what would the natives now eat? The answer was obvious: fish. But Beleth did not trust anyone — fishermen could reach the mainland and inform the Ivory Tower mages about him. Therefore, Beleth created his own "fishermen". To the south of the Steel Citadel, he established a factory known among the natives as the "Anomic Foundry," where he created a large number of monsters, resembling sharks but with two arms and two legs, so they could serve a dual purpose: as soldiers, slave overseers, and more, strengthening his hold over the island.
Basic information
In the western part of the Hellbound is the Anomic Foundry, where in the primeval flame of lava springs is melted metal for the Steel Citadel. Hundreds of slaves working on mining and a whole army of guards protects them. At times a dangerous undead appears from the disturbed bowels to get rid of uninvited guests.
Anomic Foundry — an extremely dangerous place, only a few brave men dare to fight with local inhabitants in search of a mysterious weapon.
This season, the Masterwork team has developed the Anomic Foundry location, now it works as it was designed by Korean developers. In addition, the location added a new qyest and updated drop from monsters.
The location is hard, suitable for the farming by full group. In some places you can place a small group or solo, to kill passing undead.
Pay attenion!
For comfortable exping use skills Banish Undead Lv. 1 and Turn Undead Lv. 1 , they must be ehcnanted to +17...+21.
This requirement is due to the high level of monsters in the location.
Location mechanics
There are melting furnaces in the area around which the Foundry Laborers stand. From each impact of the worker the chance of undead Lesser Evil is triggered. If Foundry Laborer deals damage — it will work faster and faster Undead appearances increase. If Foundry Laborer is killed — the speed of undead appearance will significantly decrease.
When the player deals damage to Foundry Laborer, all nearby Brigadiers and Evil rush to the aggressor. Be careful!
The monsters of Lesser Evil run through the entire area, moving from the furnace to the furnace. As each furnace passes, there is a chance that the monster will turn into the Greater Evil. Reaching the end of the location undead disappear.
Monsters
| HP | 6 666 | MP | 2 168 |
| P. Atk. | 2 606 | M. Atk. | 1 713 |
| P. Def. | 748 | M. Def. | 718 |
| Exp | 13 854 | SP | 1 408 |
| Attack Attribute | Fire 100 | Defense Attribute | Fire 130, Water 50, Wind 100, Earth 100, Holy 100, Unholy 100 |
Drop, Spoil, Skills (MasterWork 2024)
Drop, Spoil, Skills (Eternal)
| HP | 292 809 | MP | 2 168 |
| P. Atk. | 35 698 | M. Atk. | 14 434 |
| P. Def. | 1 375 | M. Def. | 1 704 |
| Exp | 941 360 | SP | 100 000 |
| Attack Attribute | Unholy 250 | Defense Attribute | Fire 150, Water 150, Wind 150, Earth 150, Holy 100, Unholy 250 |
Drop, Spoil, Skills (MasterWork 2024)
Drop, Spoil, Skills (Eternal)
| HP | 195 205 | MP | 2 168 |
| P. Atk. | 25 042 | M. Atk. | 33 301 |
| P. Def. | 1 002 | M. Def. | 1 704 |
| Exp | 623 248 | SP | 65 465 |
| Attack Attribute | Unholy 250 | Defense Attribute | Fire 150, Water 150, Wind 150, Earth 150, Holy 100, Unholy 250 |
Drop, Spoil, Skills (MasterWork 2024)
Drop, Spoil, Skills (Eternal)
Lesser Evil Undead's Turn Lv. 80
| HP | 114 115 | MP | 2 168 |
| P. Atk. | 13 344 | M. Atk. | 7 788 |
| P. Def. | 1 281 | M. Def. | 1 684 |
| Exp | 363 776 | SP | 38 999 |
| Attack Attribute | Fire 200 | Defense Attribute | Fire 150, Water 150, Wind 150, Earth 150, Holy 100, Unholy 230 |
Drop, Spoil, Skills (MasterWork 2024)
Drop, Spoil, Skills (Eternal)
Greater Evil Undead's Turn Lv. 81
| HP | 171 172 | MP | 2 168 |
| P. Atk. | 17 911 | M. Atk. | 13 568 |
| P. Def. | 1 289 | M. Def. | 1 694 |
| Exp | 546 400 | SP | 57 900 |
| Attack Attribute | Fire 250 | Defense Attribute | Fire 150, Water 150, Wind 150, Earth 150, Holy 100, Unholy 230 |
Drop, Spoil, Skills (MasterWork 2024)
Drop, Spoil, Skills (Eternal)
Jude's Request
| Starter NPC |
Jude
|
| Starting location | Hellbound, Caravan Encampment |
| Level | 78 ~ 85 |
| Type | Repeated |
| Reward |
|
Pay attention!
The quest is not available on the seasonal server.
"Jude's Request" quest guide
1. Talk to
Jude
who lives in the Caravan Encampment,
near Hude.
2. Go to the Anatomic Foundry and kill the monsters
Lesser Evil Undead's Turn
Lv. 80
Greater Evil Undead's Turn
Lv. 81
to get Evil Weapon NG .
3. Having accumulated enough items, talk again with
Jude
for getting rewards:
- Evil Weapon NG x 200 — Random Icarus weapon recipe (S80)
- Evil Weapon NG x 5 — Randomly 3 identical pieces to create Icarus weapon (S80)
Quest The Mysteries of the Anomic Foundry
| Start NPC | Deltuva Anomic Foundry Explorer |
| Starting location | Hellbound. Steel Citadel Outpost |
| Level | 78 ~ 85 |
| Type | Repeated |
| Награда |
|
Pay attention!
The quest is not available on the seasonal server.
"Mysteries of the Anomic Foundry" quest guide
1. Talk to Deltuva Anomic Foundry Explorer which hangs before the gates of the Steel Citadel.
2. Go to the Anomic Foundry and kill the monsters
Foundry Foreman Lv. 82
(Foundry Foreman)
Foundry Foreman Lv. 82
(Foundry Foreman)
to get Beleth's Brigandine Rune NG .
3. Accumulated enough items, talk again with Deltuva Anomic Foundry Explorer for getting the rewards:
Items
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required
Required